A reception will be held following the opening conference keynote.
Let’s explore the progression of Augmented, Virtual and Mixed Reality. In this interactive presentation, we’ll examine how common devices can be used to create immersive learning experiences. Attendees will be active learners as they participate and see the technology first hand. The enthusiasm of AR, VR, and MR is growing and the educational benefits are unlimited to personalize learning for all.
Teachers are burning out at record levels. They’re drowning in unrealistic expectations and doing the lion’s share of the work in classrooms. It’s time to shift from time-consuming, teacher-led, and often frustratingly ineffective workflows to sustainable student-led workflows that position learners at the center of the learning experience. Grounding these student-led workflows in Universal Design for Learning (UDL) principles and leveraging blended learning models to shift control to students can help all students develop into expert learners capable of acquiring information and making meaning. These reimagined workflows also free teachers from the front of the room to spend more time working alongside individual and small groups of learners.